I programmed this game for my class project but it had few issues. First it had 459 lines of code and couple of external classes. I reduce the code to less than 200 line and no external classes. Beside that, there was some kind of bug that kept on changing the initial position of the cups after each animation. Finally, I figured it out. It was the version of Flash Player. If you use other older version then 10.1 it freezes once in a while. The 10.1 version of Flash Player and Flash CS5 handles the Tween Event with very less errors.
So, how does the game work? There are 3 cups and a coin. The coin is put inside one of the cup and moved randomly. A player has to figure out which cup has the coin. Pretty straight forward. After every correct answer level goes up, which increased the number of times the cups are moved and the moves gets faster, i.e. decreases the time. If the player gets 3 wrong picks, the game is over. There are three life and unlimited level, I was able to play up to level ten.
The main logic I used in this game is the coin is always on the same cup, Cup A. The position of Cup A keeps on changing every time, if the player picks Cup A, he finds to coin. Since all the cups as identical, player has to visually keep track of the cup A.
Now, try the Game:
And now here is the source file and the following is the code.
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import flash.events.MouseEvent;
var reset_mc:mcReset = new mcReset();
var cupAx:Number = new Number(cupA_mc.x);
var cupAy:Number = new Number(cupA_mc.y);
var cupBx:Number = new Number(cupB_mc.x);
var cupBy:Number = new Number(cupB_mc.y);
var cupCx:Number = new Number(cupC_mc.x);
var cupCy:Number = new Number(cupC_mc.y);
var randomFirst:Number;
var randomSecond:Number;
var cupsArray:Array = new Array(cupA_mc, cupB_mc, cupC_mc);
var level:Number = new Number(0);
var counter:Number = new Number(0);
var time:Number = new Number(.6);
var life:Number = new Number(3);
play_mc.addEventListener(MouseEvent.CLICK, startGame);
play_mc.buttonMode = true;
level_txt.text = "0";
life_txt.text = life.toString();
function startGame(e:MouseEvent):void
{
// Disabling the play button
play_mc.alpha = 0;
play_mc.buttonMode = false;
play_mc.removeEventListener(MouseEvent.CLICK, startGame);
//Fading out the coin before the cup start moving
var myAlphaTween:Tween = new Tween(coin_mc, "alpha", Regular.easeOut, 1, 0, 1, true);
myAlphaTween.addEventListener(TweenEvent.MOTION_FINISH, selectRandomCup);
counter = 0;
level_txt.text = level.toString();
}
function selectRandomCup(e:TweenEvent):void
{
randomFirst = Math.ceil(Math.random()* 3); //generating the first random number
randomSecond = Math.ceil(Math.random()* 3); // generating the second random number
while(randomFirst == randomSecond) //run this loop untill the random second no is different than random first no
{
randomSecond = Math.ceil(Math.random()* 3);
}
if(randomFirst != randomSecond) // once the random numbers are different start swaping
{
//Getting cups from cupsArray using its index number
// Since the random no is between 1-3 and array length is 2, -1 is used so that there is no error.
startSpin(cupsArray[randomFirst-1], cupsArray[randomSecond-1]);
}
}
function startSpin(firstCup:MovieClip, secondCup:MovieClip):void
{
disableCupClicks();// disabling the cups to be clicked
setChildIndex(coin_mc,0); //Sending the coin to back of the cup(add remove child doesn't work,bug)
//Moving the first coin
var cupATweenX:Tween = new Tween(firstCup, "x", Regular.easeOut, firstCup.x, secondCup.x, time, true);
var cupATweenY:Tween = new Tween(firstCup, "y", Regular.easeOut, firstCup.y, secondCup.y, time, true);
//Moving the second coin
var cupBTweenX:Tween = new Tween(secondCup, "x", Regular.easeOut, secondCup.x, firstCup.x, time, true);
var cupBTweenY:Tween = new Tween(secondCup, "y", Regular.easeOut, secondCup.y, firstCup.y, time, true);
//increasing the counter once the move is completed
counter++;
//once the animation is doing call swap again
// Use the MOTION_STOP. For some reason MOTION_FINISH keeps on freezing randomly
cupBTweenY.addEventListener(TweenEvent.MOTION_STOP, swapAgain);
}
function swapAgain(e:TweenEvent):void
{
if(level >= counter) //Checking if the move needs to occur again
{
selectRandomCup(e);
}
else
{
enableCupClicks();
}
}
function enableCupClicks():void
{
cupA_mc.buttonMode = true;
cupB_mc.buttonMode = true;
cupC_mc.buttonMode = true;
cupA_mc.addEventListener(MouseEvent.CLICK, rightAnswer);
cupB_mc.addEventListener(MouseEvent.CLICK, wrongAnswer);
cupC_mc.addEventListener(MouseEvent.CLICK, wrongAnswer);
}
function disableCupClicks():void
{
cupA_mc.buttonMode = false;
cupB_mc.buttonMode = false;
cupC_mc.buttonMode = false;
cupA_mc.removeEventListener(MouseEvent.CLICK, rightAnswer);
cupB_mc.removeEventListener(MouseEvent.CLICK, wrongAnswer);
cupC_mc.removeEventListener(MouseEvent.CLICK, wrongAnswer);
}
function rightAnswer(e:MouseEvent):void
{
setChildIndex(coin_mc,5); //Bringing the coing to front
coin_mc.x = cupA_mc.x + cupA_mc.width/2 - coin_mc.width/2; // matching its position with cup A
coin_mc.y = cupA_mc.y+ cupA_mc.height/2 - coin_mc.height/2;
var myAlphaTween:Tween = new Tween(coin_mc, "alpha", Regular.easeOut, 0, 1, .5, true); // Animating it to be visible
checkTime(); //reducing the time if needed
level++; //increasing the level
startGame(e); //starting the game again
}
function wrongAnswer(e:MouseEvent):void
{
if(life >= 1)
{
life --; // Reducing the life count
life_txt.text = life.toString(); //Dispaying the text
setChildIndex(coin_mc,5); // Making the coin visible
coin_mc.x = cupA_mc.x + cupA_mc.width/2 - coin_mc.width/2; // Matching its posistion with cup A
coin_mc.y = cupA_mc.y+ cupA_mc.height/2 - coin_mc.height/2;
var myAlphaTween:Tween = new Tween(coin_mc, "alpha", Regular.easeOut, 0, 1, .5, true);
startGame(e);
}
else // if the life is 0
{
disableCupClicks();
addChild(reset_mc); // show Reset gamebutton
reset_mc.x = -1;
reset_mc.y =stage.stageHeight - reset_mc.height;
reset_mc.buttonMode = true;
reset_mc.addEventListener(MouseEvent.CLICK, reload);
}
}
function reload(e:MouseEvent):void
{
// Reseting everything
removeChild(reset_mc);
play_mc.alpha = 1;
play_mc.buttonMode = true;
play_mc.addEventListener(MouseEvent.CLICK, startGame);
level = 0;
level_txt.text = level.toString();
counter = 0;
time = .6;
life = 3;
life_txt.text = life.toString();
setChildIndex(coin_mc,5);
coin_mc.x = cupA_mc.x + cupA_mc.width/2 - coin_mc.width/2;
coin_mc.y = cupA_mc.y+ cupA_mc.height/2 - coin_mc.height/2;
}
function checkTime():void
{
// if the time is less than 0.2 sec it is very hard to see the animation
if(time >= .2)
{
time -= .07;
}
}
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